These are a group of levels I have put together and tested with other
players.  You should find all of them interesting, and enjoyable for
multi-player carnage.

Thanks to the fine folks at the Miller Mauro Group for their play testing.

In no particular order:

*Two Pits:  Two large pits, each with a center post, are connected at the top
and bottom.  There are lots of hiding places and ambush spots.  Lots of
good action and movement.

*Subway:  Maxed out at 32 platforms, this level simulates a subway station
complete with train.  Just don't be on the tracks when the train comes.

*Port About:  A two-level circular area with 16 teleport alcoves.  Move left
or right, and you will teleport to the alcove just to the left or right.
No one ever stays in one place long enough to draw a bead on them. Try to kill
yourself with a missile launch!

*Shooting Gallery:  Stuck behind a low wall with unlimited amunition, you
have to aim carefully and lob high explosives at your enemies.  Or you can
jump in the teleporter and try to take them by suprise.  Yes, you CAN get
the alien weapons!

*Cross Guard: a number of different strategies are possible. Stay low and 
under cover of the walls, climb up on the walls and blast people trying
to stay low, go for the flame thrower and hope you get them before they
get you.

*Dodge Ball: Warning. This level is no fun with two people, and only OK with
three. But watch out with four or more! It seems simple at first, but it is
actually a test in cooperation. How long before that cooperation breaks down?
It's up to you!

*Hide and Seek:  You can see out, but they can't see in.  Hide behind one
way walls and ambush your friends.

*Timing is Everything.  Invulnerable and loaded with a spanker, you are on
top of the world... unless of course, it's dark, and they have fusion pistols.

*Wheel of Fortune:  Big arenas are fun, but you're never sure who is on top in
this ever-moving world.  Nothing is certain but change.

*Triad:  Three circles intersecting: at the center of each, 3 alcoves, each
with a different function.  Lots of things to do to surprise the others.

*Where to? : With a control room, subteranean passages, high ledges and
elevators, this level offers lots of places to go. Watch out for those
teleporters, though... you never know where you will end up.

*Office Basics:  Run through the cubicles, or stand on the desk and shoot at
their heads?  The choice is yours, but watch out for the copier machine.

*Space Cadet:  You can see the floor, but not the walls.  Then you
notice your enemy standing above you on empty space, and here comes a
rocket!  Here, height is everything.

*Someone's at the door:  Run in circles and open the doors.  Behind door
number 2 we have.... Alien Weapon! Yes! Now, what's behind door number 3?
Just thank God it's you, not them.

*Hunter Prey:  You have a spanker, they have pistols.  You are running
around top, they are running in trenches.  Just watch out for that kick
back!

*Crooked House: narrow twisty passageways make for tricky spanker
shots. Lots of death and carnage.

*Chess board: Not like any chessboard you've ever seen! Don't get caught
in the crossfire between the compilers and the defense drones... and watch
out when making a run for more missiles.

*Palace: an arena-type level with a track around the perimeter, various
passages, and a central area for gunfights.

Admission: I can't stop making levels, just try them all.  Actually try
them all a couple times, they will grow on you.

Send all your praise and Nays to :
kredburn@echip.com


Thanks,
Kendall Redburn
